Glossary
The auction
Money and turn order, live on draft night.
- BudgetDraft room · Board · Spend & Value
starting budget − everything you have spent this season + any budget adjustments
Never stored, always derived from the picks. Filtered to the current season, so last year’s spending cannot follow you into this one.
- Max bidDraft room · Board
budget − (roster size − players rostered − 1)
Every roster spot you still have to fill keeps $1 in reserve, which is why the opening max is $185 rather than $200. It is also what makes it impossible to end up holding empty slots and no money.
- $/slotDraft room · Spend & Value → Pace
budget ÷ roster spots still to fill
A full roster reads 0, not infinity — there is nothing left to spend it on.
- Nomination orderDraft room
a snake through the drawn seat order: round 1 runs down it, round 2 back up it, and so on
A manager with a full roster is skipped rather than given a turn they cannot use, so the seat on the clock can be several places past where a round count would put it.
- Spend splitDraft room · Board → Market
each position’s share of what has been spent
Grouped by the player’s real position, not the roster slot they are drawn in — a receiver in your FLEX is still a receiver.
- Market by positionBoard → Market
count, total, median, average and range of the prices paid at each position
Kickers and defenses are left out here: they go for a dollar or two and would drag every figure toward the floor. The Teams table keeps them, in an OTHER column, because a budget row has to add up to what someone actually spent.
Spend & value
A finished auction, read back as numbers.
- Who a dollar counts againstEvery money figure in Spend & Value, and on a member page
the manager who bought the player at auction — not whoever owns them now
A trade moves the player but not the salary, so the money stays charged to the buyer. The trade log is the only surviving record of who that was, and it is replayed backwards to recover it.
- Spend by teamSpend & Value → Teams
each manager’s auction spend, split QB / RB / WR / TE / OTHER
OTHER is kickers and defenses. They are folded in rather than dropped so every row totals what that manager actually spent.
- adjSpend & Value → Teams
starting budget − (spent + money left)
Should be zero. Anything else is money that moved without a pick behind it — trade cash, or a commissioner correction. Shown rather than hidden, so a row that does not add up says so.
- Average price per block of picksSpend & Value → Pace
picks bucketed two full rounds at a time; the total, mean, median and top price in each
The block size is derived from the league size rather than fixed, so it stays sensible if the league ever changes shape.
- vs room medianSpend & Value → Pace
your $/slot − the median $/slot of every manager who can still bid
Positive means you have more money per remaining spot than the room does. Managers with a full roster are left out of the median: they cannot bid, so their leftover money will never chase another player.
- Spend curveSpend & Value → Curve
a running total of dollars spent, by pick number
The straight line is an even pace — spending the same amount on every pick. Every panel shares one set of axes, so the shapes compare directly.
- ½ (halfway pick)Spend & Value → Curve · Member page → Draft DNA
the first pick at which a manager had spent half of their eventual total
Early is stars-and-scrubs; late is spreading it around. On a member page it is shown as a share of the draft, so seasons of different lengths compare.
- Nominations, won and win %Spend & Value → Nominations
players you put up; how many you ended up buying; won ÷ put up
A low win rate is not automatically bad — putting up players you do not want is how a rival’s budget gets drained. Credit follows whoever bought the player that night, so a later trade cannot rewrite who won their own nomination.
- $ to rivalsSpend & Value → Nominations
total price of the players you nominated and somebody else bought
- Steals & bustsSpend & Value → Value
where the price ranked a player at their position, minus where they actually finished that season
Positive beat their price. Ranks rather than points-per-dollar, because the minimum bid is $1 and a points-per-dollar list is just $1 picks sorted by points. A $1 receiver who ends the year WR4 is a steal; a $47 back who ends it RB44 is not.
- Priced / FinishedSpend & Value → Value
Priced = rank by price among drafted players at that position. Finished = rank by fantasy points among the same players.
Price ranks include everyone bought at the position; finish ranks cover only players with a season on record.
- Room (the benchmark price)Spend & Value → Value, before the season has been played
the median price this room paid for the three nearest-ranked players above and below, at the same position
The benchmark is the league’s own bidding, on purpose — no outside auction values, which were stripped from the board so no printed number anchors what people bid. So it can say who paid more than this room did for a comparable player; it cannot say the room was right. If everybody overpaid for running backs, nothing here will find it.
- Why every comparison is within a positionSpend & Value → Value
prices and finishes are only ever ranked against other players at the same position
Compared across positions the measure just rediscovers that this is a superflex league: every top overpay comes out a quarterback and every bargain a receiver. Kickers and defenses are excluded outright.
- Unscored picksSpend & Value → Value
picks with no season points, or no pool rank, on record
Left out rather than scored zero. Unknown is not the same as bad, and a zero would rank a player the worst bust in the league on no evidence.
- Draft DNAMember page
one row per auction: position mix, share of budget in the top three buys, $1 picks, halfway pick, and places gained
Top-3 share is the stars-and-scrubs reading — a high number and a pile of $1 picks is a barbell; an even mix is spreading it around.
League history
Seasons, records and the all-time table.
- Coverage tiersThe badge beside every history heading
legacy = a champion’s name and nothing else · standings = season records, points and money · weekly = everything needing week-by-week data
This is why the 🏆 column reaches further back than the record beside it: rings are counted from the start of the record, and the earliest seasons contribute to no other column. The league’s own spreadsheet puts these eras side by side unlabelled, which is how its records sheet ended up disagreeing with its front page about the all-time high score.
- —Everywhere
unknown, which is not the same as zero
A season with no buy-in on record contributes nothing to a net total rather than being treated as free; a player with no points on record is not a bust.
- Won / NetLeague Summary
Won = prize money across all placings. Net = prizes − entry fees, over only the seasons with a buy-in on record.
Prize money alone flatters everybody: ten people put in $200 and one takes $1,400, which is one winner and nine losers. Net says so — but only for the seasons it can.
- All-playLeague Summary · Member page
each week, your score against every other manager’s — so one week is nine results, not one
Regular season only. A week missing any of the field is skipped rather than half-counted. It is the schedule-luck-free version of a record.
- Lineup efficiencyLeague Summary · Member page
points you actually started ÷ points the best legal lineup on your roster would have scored
Regular season only, same as all-play — once a man is eliminated he stops setting his lineup, and counting those weeks would measure who checked out in December rather than who managed well. The optimal lineup is filled most-restrictive slot first, so a flex never steals a player a locked slot needed. It is judged with hindsight: nobody knew on Sunday morning.
- What counts as a playoff gameLeague Summary · Records · Member page
every bracket game except the fifth-place game
Third-place games count. The fifth-place game does not.
- Head to headHead to Head
each row is that manager’s record against the manager in the column
Regular season only — playoff meetings are not schedule, they are consequence, and folding them in would let one bracket run rewrite a decade of a rivalry.
- Best / worst recordRecords
ranked by win percentage, not by games won
The league has played 13- and 14-week regular seasons, so a raw win count would hand the record to whoever played the longer year.
- Most consistent / most volatileRecords → season review
the lowest and highest standard deviation of weekly regular-season scores
Needs at least two weeks on record.
- Best waiver pickupsRecords → season review
players on nobody’s week-1 roster, ranked by points scored while in a starting lineup
- Favourite playersMember page
ranked by weeks started, across every season
Started, not rostered: starting somebody is a decision taken every week, where a roster spot can be inertia. Both columns are shown because the gap between them is the interesting part.